ENT.Type 			= "anim"
ENT.Base 			= "base_rd_entity"
ENT.PrintName		= "Ice Storage"
ENT.Author			= "Zup"


list.Set( "LSEntOverlayText" , "storage_ice", {num = -1} )

--, resnames ={ "Blue Ice", "Clear Ice", "Glacial Mass", "White Glaze", "Dark Glitter", "Glare Crust", "Gelidus", "Krystallos"}